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Zentetsuken
Acolyte

Reged: 09/09/03
Posts: 152
Loc: Europ, Poland
Draw Bridge
      #2972015 - 08/26/04 09:34 AM

I want to make a draw bridge (something similar to the bridge in castle Veldion from the Veldion mod). I want to use the Ghostgate Gate script but how to edit it so the bridge goes write?

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"Many fall, but one remains"- Azura, The Princess of Dusk and Dawn

~~~ Czeladnik Brotherhood of the Secret Flame ~~~~~~~~


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Re: Draw Bridge [Re: Zentetsuken]
      #2972038 - 08/26/04 09:51 AM

i dont know about Veldion mod, but i suggest you could change axis in script X,Y,Z

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Zentetsuken
Acolyte

Reged: 09/09/03
Posts: 152
Loc: Europ, Poland
Re: Draw Bridge [Re: ]
      #2972067 - 08/26/04 10:02 AM

how exacly should i do it? How to make it change angle in stead of positon?

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"Many fall, but one remains"- Azura, The Princess of Dusk and Dawn

~~~ Czeladnik Brotherhood of the Secret Flame ~~~~~~~~


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Silver_Falcon
Adept

Reged: 03/13/04
Posts: 395
Loc: Here
Re: Draw Bridge [Re: Zentetsuken]
      #2972214 - 08/26/04 11:11 AM

using rotate/rotate world functions

go read MSFD, it may help

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Zentetsuken
Acolyte

Reged: 09/09/03
Posts: 152
Loc: Europ, Poland
Re: Draw Bridge [Re: Silver_Falcon]
      #2972421 - 08/26/04 12:40 PM

Ok. Somehow i got it working. Now i need a "remote trigger". i want the bridge to go down when i use a misc item on my charackter. Is it possible?

--------------------
"Many fall, but one remains"- Azura, The Princess of Dusk and Dawn

~~~ Czeladnik Brotherhood of the Secret Flame ~~~~~~~~


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FlyTSI
Curate

Reged: 05/11/02
Posts: 890
Loc: Mo
Re: Draw Bridge [Re: Zentetsuken]
      #2972764 - 08/26/04 02:31 PM

The way I did the drawbridge was using the animation groups from max. But you can make an event happen based on the players inventory. In Veldion I made the master orb detectors on either side of the bridge, when the player gets withing a certain radius of the actitor that is placed in the middle of the detects it checks the players inventory for the presance of 1 or more master orb, it the player has one it falls through the animation activation part of the script , if the orb count < 1 then it goes to the condition not met of the if statment and pops the message that the player is not worthy of entrance.

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http://morrowindcorner.com/VeldionMod
Veldion on ModDB
http://mods.moddb.com/2986/

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